





A punk tamagotchi that eats nothing but kilometers. It makes it through the day only if you went out for a run — simple as that. No training plans, no motivational coaches here: it’s just you, the asphalt and a critter that won’t buy a single excuse.
Your critter lives in a damp basement and feeds on your energy. The day you don’t go running, it’s left with no food and in a foul mood. Yes, it’s unfair. It’s also exactly what’ll get you out of bed tomorrow.
It forgives you. Looks at you with sad eyes. There are still treats in the bowl.
No spirit. Barks at you from across the room. Every notification reminds you.
Serious condition. But recoverable. One good run changes everything. Your call.
There’s a single currency: energy. You earn it by running real kilometers and spend it on everything else.
Every km counts. Real energy, earned with sweat.
Stats blazing. Hunger, mood, health.
Leave it a few hours and it comes back with loot and good stories.
Every kilometer fills it up. You run, you earn it.
More energy, better loot, exploration charms.
Achievements, streaks, epic drops. More efficiency.
Emotional attachment. Tomorrow you run again.
Three bars, each with its own thing. Dropping them is free; raising them costs energy, and energy only comes from your legs.
Affects the energy you earn running. Let it drop and every kilometer pays less.
Determines the quality of the loot your critter brings back from missions. Sad = mediocre drops.
If it falls too low, your critter can’t head out on missions. And nobody wants that.
Asynchronous missions: you pay energy, wait a few hours and your critter returns with loot — or at least with a good story. Risk and reward with a basement smell.
“Between trash and more trash… sometimes there’s treasure.”
Low “Someone needs a package across town. How hard can it be?”
Low “Something glitters down in the deep. Something… and someone who needs help.”
Medium “They say weird things happen in the abandoned mansion. Your critter isn’t scared. Or is it?”
High “A dragon in the northern cave. It doesn’t want a fight, it wants to negotiate. That’s worse.”
Epic One run a day keeps the streak alive. The longer it runs, the better the rewards that drop. How far can you push it?
The only currency. You only run to earn it. You spend it on food, missions and buffs.
Everything your critter collects comes from running or sending it on missions. Energy isn’t sold anywhere.
Common
Low Fills the belly. Greasy. Punk.
Rare
Medium Kills hunger instantly. The face says it all.
Common
Low Takes hunger away. They burn. A lot.
Rare
Medium Some hunger and a boost of energy for your next run.
Common
Low Lifts the mood. Missing an eye. Loves it anyway.
Common
Low Lifts the mood. Another good round of play.
Common
Low Restores health. For less rough days.
Rare
Medium Restores a lot of health. Clears active penalties.
Epic
High ??? Random loot, rarity guaranteed.
Buff
Medium Extra energy on your next run.
Epic
High Multiplies the energy of your next run. Go big.
Legendary
Epic Extra loot and better rarity on your next mission.
A pile of unique achievements and several repeatable ones. Some drop almost on their own; others will cost you months of legwork. Each one comes with its hand-painted medal.
Behind every medal there’s a run you’ll remember. Each category tracks its own progress, and leveling up drops loot too.
Download it, adopt your critter and hit the streets.
The emotional attachment is on you now. Don’t say we didn’t warn you.